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>> Your problem is simple, it is the same problem I had while
>> writing JamesBond:
>
> JB rocks by the way! Where can I get the updates? I can't find the
> main archive on aminet?
My homepage is now the only place you can get it I'm afraid.
Thats: http://members.tripod.com/~mantasoft/
>> Your screen is too big.
>
> I thought so.
>
>> I'm afraid you're limited to about 640x512, otherwise at a certain
>> point down the screen almost none of the Amos gfx commands will
>> work. (as you have found)
>
> So how would I do what I want to do then? Say, have a map the same
> size as the one I have now, only on a 640x512 screen. I ideally wanna
> stick to lowres. Consequently, instead of using Screen Offset, I'd
> have to use something else. Has anyone got any formulae, ideas, CODE?
> (hint hint ;)) would AMOS TOME be any good for this (I'm using Pro, if
> so, how do I install TOME?)
Well, I have a FAST infinite map scrolling routine (50fps on my amiga). Unfortunatly it is too complex for even me to understand propperly, so it's really no use any anyone I'm afraid. (Not even me ;(
I can send it to you anyway though, but you have been warned. ;)
By the way, apparently TOME is no good I'm afriad.
I guess you'll just have to reduce the map a little?
>> The only alternative is, I know the Turbo extentions F 16proc
>> Icon command will work on a screen that big, I have no idea about
>> bobs though, prehaps the PBOB extention'll work?
>
> I have'nt got either of them. Are they freely available?
Turbo is free, off the Amos factory homepage.
>> easy, first you write a level editor, then do this:
>
> easy? ;)
Easier then writing the game anyway.
See ya.
--
Manta Soft - Amiga programing & web page designing